It’s not often that a comfy, workmanlike series like Yakuza undergoes a major revamp in terms of game mechanics or engine. The last time such a major transition occurred was following Yakuza 2 to the Japan-only Ryu Ga Gotoku: Kenzan. While that game landed on its feet and managed to enhance practically everything from its PlayStation 2 beginnings, Yakuza 6 finds itself in an unusual position. Here is the review of yakuza 6 the song of life ps4.
Yakuza 6 Gameplay
Franchise veterans will understand what they’re putting themselves into here. City exploration will be interspersed with street brawls and capped off with mental minigames. It’s the traditional Yakuza experience from start to finish, but everything feels that much more polished, just like the looks.
Battles in Yakuza 6 game
Take, for example, the fight. At its heart, this is still the same system that has been in place since the beginning. Kiryu will have to routinely battle toe-to-toe with gangs and other undesirables, ducking, blocking, and whacking his way to success. Each combat is still punctuated by brutal heat techniques, with Kiryu dishing huge damage via spectacular special strikes.
The biggest drawback in yakuza 6
The most significant disadvantage is that battle is relatively simple. Kiryu just has one style and very few of the series’ distinctive “heat moves” at his disposal, therefore he’s on Yakuza 1 levels of basic. While this is fair from a technical standpoint, it doesn’t justify how dated this game seems. With all of the polish that Yakuza 0 had, it’s strange that they appear to have thrown it all away.
Transition from PS2 to PS3
Although few people are aware of it, the Yakuza series has essentially been a yearly instalment in Japan. Aside from the move from PS2 to PS3, a new title has been launched every year, forcing Ryu Ga Gotoku Studio to perfect its design process in order to provide a new entry on time. Despite a minor delay in Japan, Yakuza 6 seems like the most hurried entry to yet.
Small modifications in quality of life give way to bizarre content compromises that undercut the tremendous effort done with the primary tale. And, while being advertised as protagonist Kiryu Kazuma’s final chapter, this instalment feels wonderfully antique in comparison to what the series has become.
Yakuza 6’s core narrative is significantly more basic than any of the prior games. While the prologue is heavy on information regarding the conclusion of Yakuza 5 (which this game takes place immediately after), it quickly gives way to an entirely different plot centred on Kiryu trying to figure out what happened to Haruka, his adopted daughter, following a severe tragedy. Not only is she in a coma, but a kid with her surname was discovered at the scene of the murder.
A totally new graphics engine is also used to produce the game. Yakuza 6 no longer includes low-polygon character models or loading screens in between stores and battles; everything in the game flows smoothly thanks to the Dragon Engine. While this results in a game with fewer interruptions, the overall gameplay seems significantly less sophisticated than in Yakuza 3. (a title that is nearing 10 years old).
The upgrading system is also pretty simple, allowing you to unlock absolutely whatever you desire in nearly any sequence. It makes more sense for Kiryu because he isn’t training or coming of age, but there isn’t a strong feeling of progression in how you acquire your moves. This is further exacerbated by the physics-based brawling, which may cause Kiryu to ragdoll from basic strikes and makes throwing significantly more lethal due to adversaries tripping over each other.
Yakuza 6: The Song of Life – Essence of Art Edition – PlayStation 4
Yakuza 6: The Song of Life Enter the “Dragon Engine” – Experience the Yakuza universe like never before, with realistic graphics, lifelike animations, a new physics engine, interactive stores, flawless transitions, and more. Minigames such as karaoke, batting cages, darts, hostesses, and the SEGA arcade have been revamped for optimal enjoyment. After a long night of smashing heads, new attractions like the RIZAP Gym, Cat Cafe, and Clan Creator are ideal distractions.