There is nothing magical or exciting about the story, gameplay, and action and adventure of Shadow of the Tomb Raider. In every moment of it, I get the feeling of an old and tired game throughout game.
The game stays in the first step to become an exciting adventure that represents a fascinating story. The game tries to tell a different story than the previous versions. Still, in trying to execute its scenario, I should say that we faced with a repetitive theme, events, and even repetitive sensations in the best possible case. This time, In Shadow of the Tomb Raider, we go to the Mayan civilization with Lara Croft.
However, the main problem with the game’s story is its not-so-attractive trend. The director and writer’s bad performances never made me get involved and curious about the game’s narrative, even for a moment. We may not have seen a great story in the previous two versions. At least the narrative was a bit coherent. The most important reason for the more familiar story and narration in previous versions was the principal author of the series, Rihanna Parchet. However, she is not in the new version, which is a reason for the wrong story of the latest version. The lack of new ideas and the leadership of the writing team of Shadow of the Tomb Raider by Rihanna Perchet is quite apparent and it has made this game tell a trivial story.
A supporting character, an incompetent antagonist, leads the game’s boring narrative; this is the only significant character Lara Croft herself, who has made these bearable.